
Universe, simply explained
Universe is composed of spaces people can move through, not interfaces people click through.
Orbit (Navigation)
Orbit is the navigation layer of the Universe.
- discover universes, worlds, and rooms
- understand what exists
- jump directly to where activity is happening
Orbit shows you where you are in the universe: your location and position.
Use it to discover and navigate what's around you.
Think of Orbit as orientation, not hierarchy.
The Structure
Universes
A Universe is a first-class environment. It can represent:
- an organization
- a community
- a project
- a brand
- a personal ecosystem
Worlds
A World is a functional domain inside a Universe. Worlds organize intent, not people.
- Work world
- Learning world
- Market world
- Social world
- Event world
Rooms
Rooms are where things actually happen. They're used for:
- collaboration
- study
- events
- shops
- hangouts
- gameplay
Rooms are spatial, contextual, and alive.
Maps & room templates
Rooms are built using maps.
Universe provides room templates (proven layouts designed for specific use cases) so people can start fast and build with confidence.
Templates are optional. Advanced users can customize or create their own.
Membership & access
All spaces are open to explore.
Membership exists at the world level and grants capabilities, not exclusivity.
Members may:
- edit rooms
- define areas
- manage layouts
- access restricted zones
Areas & permissions
Access control is spatial, not global.
Using the Area Editor, members define zones inside rooms and control:
- • who can enter
- • who can interact
- • who can edit
This allows open spaces with protected cores, without private worlds.
Editors
Map Editor
- • Decorate rooms
- • Customize layouts
- • Shape the environment visually
Area Editor
- • Define zones
- • Assign permissions
- • Control access and editing
Creativity with guardrails.