Sound That Follows You.
Configure areas to trigger audio files when someone walks in. Perfect for entrance music, announcement chimes, or ambient atmosphere.
The spatial audio engine dynamically processes zone-triggered sound with automatic culling, distance-based attenuation, and decentralized asset storage — keeping your soundscapes performant and persistent.
Spatial Audio Features
Zone-Triggered
Audio plays automatically upon area entry, creating seamless transitions between environments.
File-Based
Easily upload any common audio format. Low-latency playback ensures immediate interaction.
Ambiance
Set persistent background music for specific rooms with fine-tuned volume attenuation.
Announcements
Trigger chimes or alerts for global events and real-time updates within your universe.
Spatial Audio Engine
Culling and Optimization
The engine only processes active audio sources within the user vicinity, ensuring high performance even in crowded spaces.
Spatial Attenuation
Volume and frequency response adjust dynamically based on distance and orientation between the listener and the trigger zone.
Decentralized Storage
Audio assets are stored on decentralized protocols, guaranteeing that soundscapes remain online and accessible forever.
Core Engine
Powered by Web Audio API
The spatial audio core initializes a dedicated AudioContext, manages zone triggers as spatial nodes, and applies distance-based gain and filter curves for natural 3D audio positioning. All configuration is handled through the BAWES editor interface — no code required.
Ready to add spatial audio?
Configure zone-triggered audio in your universe today.